RULES OF PLAY

Please! No Pink or Red Paint!

If you are "hit" return to your base, where you will be "revived" and then given instructions
on where to go next. There will be no "time out". If your base is under attack or is being held
by the enemy, go to your insertion point to be reinserted.

There will be ten flags. (One at each base, and one at each of eight additional "Objectives".)
Each flag will be a different color.

A "Specified Mission" Card will be delivered to both bases at preset times indicating which
"Objective" position is to be taken to complete the current mission. (At that time a referee
will hang that objective's flag.)

The flag at the "Objective" is to hang for one-half hour before it can be taken ("Pulled").
(The time limit will be indicated by a horn blast at the beginning and end of the allotted
one-half hour time period.)

While in transit, the flag must be visibly displayed. It must be carried to your base and hung
in the "flag rack" provided, where it will constantly be visible. While the flag is in transit, it
can be stolen and could change sides numerous times. There will be no points awarded for
"Stealing" the flag.

Bases will be under constant attack, so it is important to protect your flags from being
"Stolen" and taken to the opposing base and "Hung".

POINTS:

One point will be awarded for each minute an "Objective" position is held during a
"Specified Mission".

10 points will be awarded for a "Flag Pull" on a "Specified Mission". (No points are
earned for "Stealing" a flag from the opposition.)

25 points will be awarded for each Flag "Hung" at your base.

If the opposition "Steals" your flag(s) from your side (while in transit or at your base),
your side loses its "Flag Hang" points (but retains the "Objective" and "Flag Pull"
points earned).

If the opposition "Hangs" the "Stolen" flag(s) at their base, they will be awarded
25 points for EACH "Flag Hang".