Wayne’s World Airsoft Rules
 
We reserve the right to revoke play from any player who breaks our stated and in-game rules during Game Play. We also reserve the right to DENY any application from players we deem unfit to participate in our events. Ignorance of the rules will not be accepted as an excuse. The rules are posted on the website.  It is up to all players to read and comply with them.
 
Rules and Regulations
Airsoft is meant to be a fun game. Rules are not designed to restrict but to protect the safety of the participants and ensure each player has a good time. In developing these rules, we tried to cover realism, game play and safety.

Standard event age limits require all participating players to be 10 years or older. Some events may be restricted to 18+ based on Producer’s limitations or other special considerations. Players under 18 must have waivers co-signed by a legal guardian. Waivers are available on our website.

NO METAL BB's will be allowed. Anyone caught playing with metal BBs will be BANNED from any future Wayne’s World games. Note: graphite coated BBs are not metal - although some players believe them to be. Graphite BBs may be tested with a pair of pliers to see that they crumble when put under pressure. Glass or clear polymer BBs, such as clear Bioval BBs are prohibited.

Weapon Velocity Limits
Please note that any weapon may be subject to a spot chrono test throughout the day, even if it passed the morning chrono test. This is all in the interest of helping to protect players on the field

RIFLE / SMG - OK < 366 fps

SAW - OK < 390 fps (50 foot minimum engagement, no SAW firing indoors)

Sniper Weapons
Sniper rifles and designated marksman rifles built for long distance, accurate shooting have some additional safety requirements. Sniper weapons and DMRs are limited to 436fps with .36 gram BBs. The weapons may be bolt action or semi-automatic only. A sniper rifle or DMR built from an upgraded selective fire AEG MUST have the fully automatic feature physically disabled. This may be by internal modification to the selector switch assembly or a screw drilled into the lower receiver and secured with glue or Loc-Tite to physically block the selector switch from the full-automatic position. Sniper rifles / DMRs have a 100’ minimum engagement distance, meaning targets should not be engaged by the weapon within 100 feet. The player will need to have a sidearm or other back-up weapon for close engagements.

Personal Protection
Fully sealing eye protection REQUIRED. Impact rated, fully sealed eye protection must be worn at all times on the game fields. Mesh goggles are only allowed with shooting glasses or prescription glasses worn underneath. No shooting glass or mesh goggles by themselves are allowed. Players caught in violation of this rule on the field will be warned to correct the violation immediately Repeat offenses are grounds for being removed from the game with no refund given.

Full face masks are required for participants under 18 years of age. (These are available at the field for a nominal rental fee.)

Weapon Safety
Weapons are to be kept on safe with magazines out while in the staging area. There should be no shooting in the staging area except at a designated chrono area and weapons testing range. Blind firing (sticking your gun out of an area and firing without knowing/seeing where you are aiming) around corners is strictly prohibited! You must have EYES on target before firing. You may not use optics to see around corners and fire.

Minimum Shooting Distance
There is a minimum 10’ stand-off range for engagements. Do not fire at targets within 10’. Instead you may call a “Bang” or “Surrender” to eliminate the other player. You weapon must be at the ready and pointed at the opponent when you call “Bang” or “Surrender.” No more than two opponents can be banged out in an engagement. If you come around a corner and see three opponents, you can kill two but then you are a casualty as well. Players who have surrendered are expected to sling their weapons and comply with their captors.

In the past, some players have called “Bang” as a courtesy when they are at close range but further than 10’ away. Please do not do this as it leads to confusion on the field. A player is only required to accept a “Bang” kill at a range of 10’ or less. If you are at close range but outside of 10’, simply aim at the player’s vest or plate carrier to absorb the BB impact. Sniper weapons cannot be used to engage targets within 100 feet. All snipers are expected to carry a back-up weapon for close engagements.

Valid Hits and Eliminations
A hit from a BB anywhere on your body or personal gear (helmet, vest, etc.) is a valid hit. Gun hits do not count if just striking an exposed barrel, but weapons are not intended to be used as “shields”. Please consider if you would have been hit if the weapon was not in the way as a hit. Ricochets do not count. If in doubt whether or not a hit was a ricochet or direct hit, take the most honorable route and assume the hit. Friendly fire (hits from teammates) DOES count. There is no such thing as "friendly" fire! Grenade hits count the same as a hit from a BB.

DO NOT call for players to "call their hits". It is unsportsmanlike. This is a game of honor and should be treated that way. Remember, it's just a GAME. Sometimes your BB may not be reaching your target. Sometimes they may be deflected by a branch or hitting gear and the player is not aware of it. Give your opponent the benefit of the doubt and shoot him again.